| DESCRIPTION LightWave 3D® is a complete modeling, animation
and rendering solution. Its native renderer is unparalleled and serves
as the centerpiece in the production pipeline of many facilities both
large and small. Render nodes are free and set up is quite
straightforward. LightWave Modeler excels both as a subdivision surface
and a polygonal modeler, fast, efficient and again, straightforward in
functionality. In addition, an industry leading node-based texturing and
shading system allows you to create any look you desire - quickly and
easily. You'll find LightWave is the most complete and robust 3D
system right out of the box anywhere at any price. It is a thriving,
dynamic system, ever evolving to meet the needs of our users. We work
closely on a day-to-day basis with LightWave artists so that we know
exactly what you are trying to accomplish. The LightWave renderer is
first class and infinitely easier to set up and use than any other, not
to mention the fact that unlimited render nodes are free. We take
great pride in the fact that LightWave artists have won more Emmy Awards
than those using any other package. We are proud of the fact that our
user community is the most passionate, most active and most helpful in
the industry. LightWave is more than a 3D program, it is a business, it
is an art form, it is a film, it is a game, it is realistic, it is
cartoonish, it is moving, it is still... it is whatever you make of it. LightWave
is in the midst of a major renaissance driven by the needs of 3D
artists worldwide. Vast improvements have been made to the system in the
LightWave v9 development cycle. A large troupe of LightWave artists
contribute to the development efforts through the Open Beta program,
where registered owners of LightWave v9 gain early access to the
software for testing and feedback. As a result, the LightWave v9 series,
including the recent LightWave v9.5, has seen the addition of the
following benefits:
- Character Animation Enhancements:
- FiberFX: Complete hair and fur solution for all platforms.
- Collada, FBX and OBJ I/O support: Improved compatibility with other applications.
- Enhanced IK and Animation Systems: Provides improved character animation controls.
- Rendering:
- IES Lighting: Accurately duplicate physical lights from manufacturers’ datasheets.
- Radiosity Cache: Unique animated and static caching with size multipliers.
- Photoreal Motion Blur: Artifact-free live action blur as if photographed with film
- New anti-aliasing methods: Greater control for balancing quality with render speed.
- New
global illumination and radiosity: Easily create photorealistic scenes,
sharacters and products while simulating the effect of real-world
lighting in photography.
- Progressive previews for global illumination: Provide immediate feedback
- Implementation
of state-of-the-art BSP/KD Tree Algorithm: Provides much faster and
more efficient raytracing; bigger scenes render a lot faster.
- Improved multi-threading with dynamic segmentation: Insures maximum use of available CPUs, optimizing render times.
- Adaptive Pixel Subdivision:
- Speed
increases many times over previous versions of LightWave: More
efficient render times for today's increasingly ambitious high
polygon-count scenes for production.
- Adaptive subdivision of a
mesh based upon distance from the camera and visibility: Allows for
effective use of system resources for workflow viewing versus rendering.
- APS Choice: Per Object, Per Polygon and Per Pixel: Provides the widest range of flexibility.
- Advanced Camera Tools:
- RealLens
Camera: Physically correct cameras allow recreation of any real-world
camera lens for matching footage rendered in LightWave to real-world
photography. (a must for compositing CGI and real footage together)
- New
rendering technology produces scenes using arbitrary camera lenses and
warps: Create fantastic effects such as: camera plane deformations,
arbitrary projections, UV map generation, true orthographic rendering,
space warp simulations, lens distortion duplicating real-world lenses or
"imaginary" lenses and one-camera 360° panorama rendering.
- Node Editor:
- New
subsurface scattering materials and shaders: Accurately simulates
lighting and shading for materials such as marble, milk, etc., as well
as a specific and easy to use material for skin shading.
- Material
Nodes: Conductor, Dielectric, Delta and more: Allow for the creation of
physically accurate surfaces such as glass, liquid and metals quicker
and easier than ever before.
- New Make Material and Standard
Nodes: Allow for conbination of shading models and other node maps to
create your own distinct material.
- Blinn, Oren-Nayar, Ambient Occlusion and other shading models: Provide unlimited shading possibilites.
- Shaders
for sub-surface scattering and anisotropic specular and reflection
shaders: Allow for easy-to-use chromatic dispersion in surfaces, and
offer spectacular visual impact.
- Support for normal maps from ZBrush® 2 and Mudbox™: Adds incredible detail to low-poly models via displacement.
- Workflow flexibility: Nodes can be used freely with layers and even shader plug-ins.
- Full
support of native controls and envelopes: Best of both worlds when
texturing materials quick and easy traditional layers and powerful and
flexible nodes.
- Full SDK support: Allows third-parties to create
nodes (including shading models) and for third-party renderers to
interface with and query nodal shaders. A vast selection of third-party
nodes and cameras is already available.
- Modeling:
- Improved editing performance: Create and edit your models and meshes faster than ever before.
- New screen drawing system in OpenGL: See the results of your changes faster than ever before.
- Catmull-Clark
subdivision surfaces: Expand and simplify the modling workflow by
widening subdivision capabilities to include edges, edge weighting and
n-gons.
- Other Lightwave Benefits:
- Native
64-bit support: Ability to access more RAM allows for creation of more
complex and realistic scenes, as well as production at higher
resolutions for film, high-definition television and print.
- Multiplatform: Provides complete operating system flexibility from work to home: Windows 32-bit, 64-bit, Mac Universal Binary.
- Dual and Multicore support: Allow you to tap into the full power of the latest advancements in hardware technology.
- Unlimited Free Render Nodes: Make photorealistic rendering affordable across a large network.
- Free technical support: Saves time and money.
New in version 9.6:
- FiberFX Cloning – Provides the ability to place multiple instances of hair on an object
- Layout Snapping – Allows the quick connection of one item to another, saving time and additional steps
- Drag and Drop – Allows an icon of an object or scene to be opened by dropping the icon into Modeler or Layout
- New
and Improved Export Buffers– Enables multi-pass pipeline users to
output more buffers (layers) in high dynamic range, rather than be
limited to 8 bpc (bits per channel), for greater flexibility
- Multi-threaded Pixel Filters – Provides faster rendering of projects that integrate pixel filters
- Depth
Buffer Normalizing – Allows 3D scene elements exported into film or
video footage to automatically blend properly, even if moving relative
to one another
- Ray Cutoff – Enables artists to decide at what
point to cease ray bounces when rendering a scene with numerous
reflections, refractions and transparency, significantly shortening
render time
- Open to other render engines – Other rendering
engines conforming to the LightWave v9.6 SDK can be used directly from
within the LightWave interface
- Three New Nodes
- Car Paint: Greatly eases the creation of complex polished surfaces
- Flake: A simple procedural texture based upon the flakes often seen in car paint
- Curve: Allows the creation of complex gradients
To view the complete 9.6 update list, click here.REQUIREMENTS
- Windows 64 and 32-bit
- Operating system: Windows XP, Windows Vista, Windows 7
- Processor: Intel or AMD (32-Bit)
- Processor: Intel EM64T or AMD64 (64-Bit)
- Macintosh
- Operating System: OSX 10.4.10 or later
- Processor: PowerPC G4 800Mhz or faster; any G5 or any Intel-based Mac
- System RAM: 512 MB minimum requirement, 1 GB recommended
- Graphics Card: nVidia FX 5200 series (minimum) or ATIFireGL V 5100 (minimum)
- Graphics
Support: Full OpenGL (OpenGL 2.0 support, or ARB shading language 100
OpenGL extension in earlier versions, required to use GLSL features)
- Graphics Driver: Latest from chipset manufacturer
- Dedicated Video RAM: 64 MB per display minimum requirement, 128 MB recommended
- Minimum Resolution: 1024x768 minimum requirement, 1280x1024 recommended
- Hard drive space: 230 MB for program installation (not including content)
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